Dollhouse is a puzzle game developped from start to finish in under 9 months as part of my graduating project in my final year at NAD-UQAC.
I was fully in charge of the environment work in the game, including concepts, modeling, texturing, level art and lighting. I also worked closely with our level and game designers to create a visually appealing result that works with our themes, story, gameplay elements while also finetuning my workflow to best utilize the limited time I had. Balancing all these elements was a great challenge, but with creative problem solving and constant communication, we were able to find solutions that benefited everyone.
I was able to get extensive feedback and guidance from my mentor Christophe Lessard-St-Gelais, which helped me push my work even further. It was a great help!
The dolls in the screenshots were created by Samy Mercurio. https://samymercurio.artstation.com/